Well it’s a New Year and it’s time for a little announcement. As you may have noticed my blogging time has been somewhat lighter than usual over the past twelve months, this has been in part due to family and work issues but also largely due to time spent working on a new game system. The game rules themselves have actually been in development for almost three years and have been through more rounds of playtesting and tweaking than I care to imagine. I’m currently heavily involved with the more graphical elements of the game and polishing the text into a more readable and easy to use format rather than resembling a car maintenance manual (as bits of it do currently). So I thought that now was a good time to let the cat out of the bag.
What is Far Shores?
Far Shores is a tabletop skirmish game for two or more players. An average game requires 8-10 figures per side and lasts around 1½ – 2 hours.
How does it Play?
The game is intended to be played on a 3′ x 3′ table (to fit on your average dinning room table) and requires a few six sided dice and a deck of cards to play. It’s a fast paced tactical game with a consistent rules mechanic for all the usual in game tests, such as combat or morale. The rules are designed to keep all players involved throughout the game so there is no waiting around for one player to complete all their actions before you take your turn.
When and Where is Far Shores Set?
Far Shores is set in an alternative version of the 17th Century, one that is in many ways identical to our own. But this is a world where science has taken a different course, where Pirates rub shoulders with Robots and the twisted imaginings of scientists roam the streets.
So What Next?
The plan for Far Shores is to launch it via Kickstarter later in 2016. I’m in no hurry to do this as I want to make sure everything is right first (hence why I’ve been developing this for three years) and I really understand timescales and costs. So I’m currently organizing figure sculpting, production of test versions of optional items such as templates and cards, even going to get some sample professional layout done to give me an idea what it costs and how long it takes.
In the mean time I’m going to be looking for some more independent playtesters soon and will be releasing a cut down version of the rules in the run up to the launch (by cut down I mean the full rules but stripped down to only include the bits needed to play with the demo figures).
Over the next few weeks and months I’ll also be releasing more details about the game and some of the backstory and history of the world and factions that you can choose to play. Until then here is some of the artwork from the game (some is final and some is still concept)